﻿using UnityEngine;
using System.Collections;

public class MoveScript : MonoBehaviour
{
	public Vector2 speed = new Vector2(10,10);
	public Vector2 direction = new Vector2(-1,0);

	private Vector2 movement;

	void Update ()
	{
		movement = new Vector2 (speed.x * direction.x, speed.y * direction.y);
	}

	void FixedUpdate()
	{
		rigidbody2D.velocity = movement;
	}
}
